FS17 - Sudhemmern Map V8

Date : 2017-05-05 20:14:28 Report
Version 8.0 Production for friction cake inserted; Animated Objects: all farm gates, ramps on fertilizer and seed production, gates to many productions with opening hours, sale of fermentations at the port and garden center, minor errors eliminated, displays for the industry and the stock supplemented. Just in time for Nicholas I would like to publish the first version of South Africa Map from the LS 15 for the LS 17 and hope. Due to the extensive changes to the LS 17, it is practically a reconstruction of the previous map. The map of the villages Southhem (center), Hartum (west) and Hille (Eastern). You have been given 42 fields, of which you are at the beginning. 4 There are 2 large meadows, which are not defined as fields, so that they can not be edited with a helper (which is done deliberately so). By the middle of the map of Midland Canal runs from west to east with 5 bridges. All animals (chickens, pigs, cows and sheep) are deviating from the old version of the LS 15 now. On the farm there are separate silos for Gtreidesorten, a camp for potatoes and sugarbeet, a camp for straw, grass and hay, a camp for silage and chopped. The Abkipporte and Entnhamen are clearly visible. In addition, it is a good thing to have a good time. Unfortunately, this is not the case. I can not change now. On the farm (hydrant) and behind the farm (well), there are also water. In addition to one of the barns, the shelf for big packs is set, but there is also a small cottage for seed and spreading fertilizer, where the equipment can be filled directly. Fertilizer spraying can not be loaded there. Spread over the map, there is a hamlet and 3 barns, where everything can be tilted, which is attributed to the court camp. On the PDA, this tipping stations are referred to as Hof.Silo and so easy to find. These are used for the storage to save driveways, who wants to use it. Dor is also available for each seed and spreading fertilizer. Since the farmhouse is limited to 250,000 l. There, the capacity is limited to 500,000 liters per fill type. The storage there costs money. Removal is also on the red tube. There are the fruits wheat, barley, canola, soybeans, corn, rye, oats, potatoes, sugarbeets. In addition, the grain train and timber train from the LS 15 are installed. This train can be after loading. It is also fitted with the sawmill of Marhu. The sales pitch for the pallets located in the train yard. There is a timber loading station is set up. As in the LS 15, the traffic lights are installed from the LS 13 and run. In the unpacking ZIP-still is next to the map ZIP, the need in the modfolder. Traffic lights cause a small LOG-entry, but does not affect the game. On the control boxes can turn off the lights. The outlets are displayed in the PDA all. At the flour mill there are two tilting, respectively accept only certain fruits. At the entrance are signs. There are two trigger sales at the sawmill from the LS 15 in the Northwest, once the timber train, as already, and the timber pond, in which you have to reinset backwards. When one is deep enough, the logs are sold. The reset point is no longer the merchants, but in the yard. There are 3 cattle dealers, instead of just one. In Hartum there are pigs in Hille there are cows and in the center there are only sheep. (Traders symbols are displayed on the PDA.) I thought it was stupid that a trader is to sell all kinds of animals, which is not realistic, so my Solution. On the map some shelters are built for tipping and two placeholders for more, for those who simply want to tilt and have fun on the blades or the conveyor belts. There is a large BGA with 2 Transit silos. In addition to the barn are two transit silos. One can sell 3x straw, once a straw power plant at the normal price, even at the same time. So, I 'm looking forward to it Your GMCW

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